
A user-friendly app for an art museum that engages the visitors with the museum content as well as provides a smooth process for ticket purchase.





Define & Emphatize
User Research
User Persona
User Journey

Ideate
User flow
Information architecture

Design & Prototype
Wireframe
Lo-fi design
Hi-fi design
Prototype

Test
Feedback
Conclusion
Next Steps

I conducted basic user research through interviews with potential users, such as students, art lovers, and occasional museum-goers. I assumed people would want features like accounts and sharing options, but I learned they preferred a simple app that’s easy to navigate without signing in. Many users wanted quick access to museum highlights, the ability to book tickets easily, and an interactive feature like scanning artwork. This research helped me focus on creating a user-friendly app that’s all about exploring and enjoying the museum experience.
Illustration by Vincent Le Moign

For users, easy access to information about current and upcoming exhibitions and events, is important. This help them to quickly decide which museum to go.

Operational information such as hours of operation, ticket prices, location, facilities, and services, should be easily accessible.

Users find it easy when they can book tickets and schedule visits without creating an account.

Users want to see that the museum content is interactive and engaging during their visit.





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